I’ve worked on a few Sci-Fi games over the years. Here’s some details about Salvage Robot, a mutliplayer giant robot bash I created a while back for iOS.
This project required the use of Photon for networking player traffic as well as Playfab for tracking the in game economy. In app purchases, ads and extensive UI were also features of this game.
It also involved a huge amount of level design. There were 12 mechs created in the end, each one being rigged in Unity with character joints and ragdoll physics.
Here’s some footage of the action. Please be sure to turn down your audio a little before viewing 🙂